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Virtual Touch

Virtual Touch

23. January 2018 | | Business & Development

Smart Glasses or VR-Glasses instead of traditional sunglasses?

Why not. The greatest improvement of integrating virtual reality into our everyday life is actually the aspect of reality. When VR-Glasses are able to represent the world surrounding us adequately, we no longer need to take the device off anymore in our everyday life situations; thus, „virtuality“ can be added to our “reality”. In another word: we get to do all the fun stuff.

Imagine dressing up, which includes putting on a pair of stylish VR-Glasses, and going somewhere to have a drink. In the near future, VR-Glasses should allow you to meet friends even if they’re living in another city. All you need to do is just augmenting them into your virtual reality. The CES 2018 showed innovative products in this area, like the Lenovo Mirage Solo (Lenovo says will be under $400), and the HTC Vive Pro. According to the HTC Vive Pro review, the headset has a higher resolution display at 615 dpi. Put it in another way, that’s a 78% resolution increase over the current-gen Vive. It also features better audio performance with built-in headphones.

Of course there are some restrictions. Our perceptive system comes with 5 senses: taste, sight, touch, smell, and sound. Sight and sound are easy to transmit via simulations. Virtual smell is still impossible to (re-)create, with taste it’s the same. Touch is actually possible. Just remember the first attempts to simulate haptic feelings.

During the late nineties the Dreamcast Jump Pack (referred to as the Vibration Pack in Europe and the Puru Puru Pack (ぷるぷるパック) in Japan) as an insertable accessory for the Dreamcast controller’s expansion ports, was for the first time, showcased a broader public. When placed in the controller, it allowed compatible games to give force feedback to the controller, a concept pioneered by Nintendo with the Nintendo 64.

Mainly used by the sex toy industry in the interest of cybersex, the concept of electronic stimuli that simulate real touches was adapted and integrated in body suits. While VR-Glasses during the 90’s costed around $70,000, and were so heavy that they gave you horrible neck pains, todays possibilities of VR are unlimited and affordable to almost everyone.

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